
High-damage moves like the Hellion's Bleed Out or Leper's Chop can possibly take out any Focus Points or Aberrations in a single attack, particularly with a crit. Also important are the (red) Unstable Aberrations, which will heal the Fracture for the total damage it deals when it explodes, setting progress back significantly.įracture summons Focus Points in position 1, putting them in easy range of frontline damage dealers.

It should be focused over any other summon to avoid losing momentum. The most dangerous summon is the (purple) Temporal Aberration, which deals higher damage and stuns the entire party, putting you at a severe disadvantage in keeping up with the Fracture. (They are not cured of blight and bleed, however.) The fully upgraded Finished Aberrations have 30 health each with 20% PROT (with the exception of the Adamantite Aberration which has 5% PROT), making them relatively easy to destroy provided you focus fire, using area of effect attacks to damage Fracture as well. Both Focus Points and Unfinished Aberrations are healed to full health upon upgrading, so do not attack them if you don't believe you can destroy it during your turn.


The Fracture has three actions per round, and will typically use all of them to create a Focus Point or upgrade an existing Focus Point or Aberration.
